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Verzameling : 2882  cpu
Database :
12482  cpu
7856  motherboard
17556  graphic_card
Te koop : 432  cpu
Foto's : 1873  photos
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Processor van de dag

Athlon1500brown.jpg
AMD Athlon XP 1500+ (Palomino)

Meest populaire CPU's

Intel Core 2 Duo E8800 (ES)
Intel Core 2 Duo E6200 (ES)
Intel Core 2 Duo E7700
Intel Pentium II 266 (0,35µ)
Intel Core 2 Duo E7800

Intel Core i7-3770
Intel Core i5-3470
Intel Core i5-2400
Intel Core i5-4570
Intel Core i7-2600

Krachtigste CPU's
Desktop-pc's
AMD : Ryzen 9 7950X
Intel : Core i9-13900KF
Laptop-pc's
AMD : Ryzen 9 6980HX
Intel : Core i9-12950HX
Servers
AMD : EPYC 9654P
Intel : Xeon Platinium 9282

Verzameling > Grafische kaarten > Nvidia > GeForce 5





Inno3D Tornado GeForce FX 5700 LE 128MB (I-5700LE-F3E3S)
Fabrikant Inno3D
GPU -type Nvidia GeForce FX 5700 LE
Familie GeForce 5
Architectuur Rankine
Codenaam NV36
Gerichte markt Desktop-pc's
Segment Middenbereik
Core frequentie 250 MHz
Koppel AGP 4x
Chipconfiguratie
Pixel Shaders 4 Vertex Shaders 3
Unités de textures (TMUs) 4 Render Output Units (ROPs) 4
Geheugen
Geheugentype DDR (64bits) Geheugen grootte 128 MB
Snelheid 400 MHz Bandbreedte 3.2 of 6.4 GB/s
API's ondersteund
DirectX 9.0a OpenGL 1.5
De kaart
Poorten 1 S-Video uitvoer, 1 VGA uitvoer, 1 DVI uitvoer
Verpakkings Grootte 1 slot
Diversen
Jaar van uitgave 2004
Collectie-model
Visueele staat Als nieuw
Functionele staat Getest, werkt
Benchmarks
3DMark 99 Max - Rasterizer Score 5949
3DMark 99 Max - Game 1 - Race 228.3 fps
3DMark 99 Max - Game 2 - First Person 192.6 fps
3DMark 99 Max - Fill Rate 492.8 MTexels/s
3DMark 99 Max - Fill Rate With Multi-Texturing 582.5 MTexels/s
3DMark 99 Max - 2MB texture Rendering Speed 735.3 fps
3DMark 99 Max - 4MB texture Rendering Speed 634.7 fps
3DMark 99 Max - 8MB texture Rendering Speed 520.4 fps
3DMark 99 Max - 16MB texture Rendering Speed 494.1 fps
3DMark 99 Max - 32MB texture Rendering Speed 412.2 fps
3DMark 99 Max - Bump Mapping Emboss, 3-pass 310.1 fps
3DMark 99 Max - Bump Mapping Emboss, 2-pass 369.5 fps
3DMark 99 Max - Bump Mapping Emboss, 1-pass 581.5 fps
3DMark 99 Max - Point Sample Texture Filtering Speed 100 %
3DMark 99 Max - Bilinear Texture Filtering Speed 100 %
3DMark 99 Max - Trilinear Texture Filtering Speed 91 %
3DMark 99 Max - 6 Pixel/individual 2065 KPolygons/s
3DMark 99 Max - 6 Pixel/strips 5992.5 KPolygons/s
3DMark 99 Max - 25 Pixel/individual 1786.2 KPolygons/s
3DMark 99 Max - 25 Pixel/strips 5646.3 KPolygons/s
3DMark 99 Max - 50 Pixel/individual 1495.2 KPolygons/s
3DMark 99 Max - 50 Pixel/strips 5019.6 KPolygons/s
3DMark 99 Max - 250 Pixel/individual 959.5 KPolygons/s
3DMark 99 Max - 250 Pixel/strips 2017.1 KPolygons/s
3DMark 99 Max - 1000 Pixel/individual 442.8 KPolygons/s
3DMark 99 Max - 1000 Pixel/strips 574.4 KPolygons/s
3DMark 2000 - 3DMark Result 10937
3DMark 2000 - Game 1 - Helicopter - Low Detail 197.2 fps
3DMark 2000 - Game 1 - Helicopter - Medium Detail 147.4 fps
3DMark 2000 - Game 1 - Helicopter - High Detail 78.1 fps
3DMark 2000 - Game 2 - Adventure - Low Detail 186.1 fps
3DMark 2000 - Game 2 - Adventure - Medium Detail 170.4 fps
3DMark 2000 - Game 2 - Adventure - High Detail 132.3 fps
3DMark 2000 - Fill rate (Single-Texturing) 544.9 MTexels/s
3DMark 2000 - Fill rate (Multi-Texturing) 607.3 MTexels/s
3DMark 2000 - High Polygon Count (1 Light) 20798 Ktriangles/s
3DMark 2000 - High Polygon Count (4 Light) 19429 Ktriangles/s
3DMark 2000 - High Polygon Count (8 Light) 14010 Ktriangles/s
3DMark 2000 - 8MB Texture Rendering Speed 438.5 fps
3DMark 2000 - 16MB Texture Rendering Speed 424.5 fps
3DMark 2000 - 32MB Texture Rendering Speed 375.4 fps
3DMark 2000 - 64MB Texture Rendering Speed 340.9 fps
3DMark 2000 - Bump Mapping (Emboss, 3-pass) 222.5 fps
3DMark 2000 - Bump Mapping (Emboss, 2-pass) 271.5 fps
3DMark 2000 - Bump Mapping (Emboss, 1-pass) 403 fps
3DMark 2000 - Bump Mapping (Environment) 157.2 fps
3DMark 2001 Second Edition - 3DMark Score 7647
3DMark 2001 Second Edition - Game 1 - Car Chase - Low Detail 108.7 fps
3DMark 2001 Second Edition - Game 1 - Car Chase - High Detail 66.7 fps
3DMark 2001 Second Edition - Game 2 - Dragothic - Low Detail 103.9 fps
3DMark 2001 Second Edition - Game 2 - Dragothic - High Detail 68.6 fps
3DMark 2001 Second Edition - Game 3 - Lobby - Low Detail 103.3 fps
3DMark 2001 Second Edition - Game 3 - Lobby - High Detail 68.1 fps
3DMark 2001 Second Edition - Game 4 - Nature 21 fps
3DMark 2001 Second Edition - Fill rate (Single-Texturing) 367.4 MTexels/s
3DMark 2001 Second Edition - Fill rate (Multi-Texturing) 796.6 MTexels/s
3DMark 2001 Second Edition - High Polygon Count (1 Light) 36.1 Mtriangles/s
3DMark 2001 Second Edition - High Polygon Count (8 Light) 9.4 Mtriangles/s
3DMark 2001 Second Edition - Environment Bump Mapping 80.3 fps
3DMark 2001 Second Edition - DOT3 Bump Mapping 56.4 fps
3DMark 2001 Second Edition - Vertex Shader 58.2 fps
3DMark 2001 Second Edition - Pixel Shader 65.9 fps
3DMark 2001 Second Edition - Advanced Pixel Shader 36.1 fps
3DMark 2001 Second Edition - Point Sprites 14.5 MSprites/s
3DMark 03 - 3D Mark Score (Game Tests) 1731
3DMark 03 - Wings of Fury (GT1) 71.7 fps
3DMark 03 - Battle of Proxycon (GT2) 10.7 fps
3DMark 03 - Troll's Lair (GT3) 9.1 fps
3DMark 03 - Mother Nature (GT4) 10 fps
3DMark 03 - Fill Rate - Single Texturing 322.1 MTexels/s
3DMark 03 - Fill Rate - Multi Texturing 727.7 MTexels/s
3DMark 03 - Vertex Shader 10.7 fps
3DMark 03 - Pixel Shader 10.9 fps
3DMark 03 - Ragtroll 6.3 fps
3DMark 05 - 3D Mark Score (Game Tests) 383
3DMark 05 - Return to Proxycon (GT1) 1.4 fps
3DMark 05 - Firefly Forest (GT2) 1.2 fps
3DMark 05 - Canyon Flight (GT3) 2.1 fps
3DMark 05 - Fill Rate - Single Texturing 283.6 MTexels/s
3DMark 05 - Fill Rate - Multi Texturing 933.6 MTexels/s
3DMark 05 - Pixel Shader 6.8 fps
3DMark 05 - Vertex Shader - Simple 9.8 MVertices/s
3DMark 05 - Vertex Shader - Complex 7.9 MVertices/s
3DMark 05 - Batch Size Tests (8 triangles) 1.7 Mtriangles/s
3DMark 05 - Batch Size Tests (32 triangles) 5.6 Mtriangles/s
3DMark 05 - Batch Size Tests (128 triangles) 11.4 Mtriangles/s
3DMark 05 - Batch Size Tests (512 triangles) 13.6 Mtriangles/s
3DMark 05 - Batch Size Tests (2048 triangles) 13.9 Mtriangles/s
3DMark 05 - Batch Size Tests (32768 triangles) 16.9 Mtriangles/s
3DMark 06 - SM2.0 Score 22
3DMark 06 - Return to Proxycon (GT1) 0.294 fps
3DMark 06 - Firefly Forest (GT2) 0.075 fps
3DMark 06 - Fill Rate - Single Texturing 339.62 MTexels/s
3DMark 06 - Fill Rate - Multi Texturing 941.277 MTexels/s
3DMark 06 - Pixel Shader 4.302 fps
3DMark 06 - Vertex Shader - Simple 15.427 MVertices/s
3DMark 06 - Vertex Shader - Complex 7.281 MVertices/s
3DMark 06 - Batch Size Tests (8 triangles) 1.862 Mtriangles/s
3DMark 06 - Batch Size Tests (32 triangles) 5.633 Mtriangles/s
3DMark 06 - Batch Size Tests (128 triangles) 11.036 Mtriangles/s
3DMark 06 - Batch Size Tests (512 triangles) 13.396 Mtriangles/s
3DMark 06 - Batch Size Tests (2048 triangles) 13.985 Mtriangles/s
3DMark 06 - Batch Size Tests (32768 triangles) 17.115 Mtriangles/s
Passmark PerformanceTest 2.1 - 2D Graphics mark 399.3
Passmark PerformanceTest 2.1 - Graphics 2D - Lines 233.1
Passmark PerformanceTest 2.1 - Graphics 2D - Bitmaps 65.2
Passmark PerformanceTest 2.1 - Graphics 2D - Shapes 1.2
Passmark PerformanceTest 2.1 - 3D Graphics mark 399.3
Passmark PerformanceTest 2.1 - Graphics 3D - Many Worlds 663.8
Aquamark 3 - GFX 1480
Aquamark 3 - Frame/sec 14.06 fps
Aquamark 3 - Triangles/sec 4231050 Triangles/s
Aquamark 3 - Dynamic Occlusion Culling 29.87 fps
Aquamark 3 - High Particle Count 7.97 fps
Aquamark 3 - Masked Environment Mapping 19.51 fps
Aquamark 3 - Large Scale Vegetation Rendering 7.6 fps
Aquamark 3 - Large Scale Terrain Rendering 18.31 fps
Aquamark 3 - Vertex And Pixel Lightning 17.97 fps
Aquamark 3 - 3D Volumetric Fog 21.95 fps
Aquamark 3 - Complex Multimaterial Shader 13.47 fps
Aquamark 3 - Massive Overdraw 9.09 fps





Pagina gemaakt op 16/04/2024

Laatste update :11/05/2024