Mixeur's cpu collection

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Collection : 3017  cpu
Known : 11014  cpu
For sale : 463  cpu
Pictures : 2217  photos
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Processor of the day

AMD486DE2-66.jpg
AMD 486DE2-66 PGA

Most popular CPUs

Intel Core 2 Duo E8800 (ES)
Intel Core 2 Duo E6200 (ES)
Intel Core 2 Duo E7700
Intel Pentium II 266 (0,35µ)
Intel Core 2 Duo E7800

Intel Core i7-3770
Intel Core i5-3470
Intel Core i5-2400
Intel Core i5-4570
Intel Core i7-2600

Most powerful CPUs
Desktop PCs
AMD : Ryzen 9 7950X
Intel : Core i9-13900KF
Laptop PCs
AMD : Ryzen 9 6980HX
Intel : Core i9-12950HX
Servers
AMD : EPYC 9654P
Intel : Xeon Platinium 9282

Collection > Graphic cards > Nvidia > GeForce 4




 
SUMA Platinium GeForce4 MX440 - Front.jpg

SUMA Platinium GeForce 4 MX440 (GF4 MX 440 64MB-P)
Manufacturer SUMA
GPU type Nvidia GeForce4 MX440
Family GeForce 4
Codename NV17
Core frequency 275 MHz
Interface AGP 4x
Collection's model
Rarity
Visual state Like new
Functionnal state Tested, working
Benchmarks
3D Mark 99 Max - Rasterizer Score 6824
3D Mark 99 Max - Game 1 - Race 151 fps
3D Mark 99 Max - Game 2 - First Person 107.2 fps
3D Mark 99 Max - Fill Rate 481.5 MTexels/s
3D Mark 99 Max - Fill Rate With Multi-Texturing 879.8 MTexels/s
3D Mark 99 Max - 2MB texture Rendering Speed 771.4 fps
3D Mark 99 Max - 4MB texture Rendering Speed 569.2 fps
3D Mark 99 Max - 8MB texture Rendering Speed 366.6 fps
3D Mark 99 Max - 16MB texture Rendering Speed 236 fps
3D Mark 99 Max - 32MB texture Rendering Speed 156.7 fps
3D Mark 99 Max - Bump Mapping Emboss, 3-pass 293.9 fps
3D Mark 99 Max - Bump Mapping Emboss, 2-pass 343.2 fps
3D Mark 99 Max - Bump Mapping Emboss, 1-pass 540.3 fps
3D Mark 99 Max - Point Sample Texture Filtering Speed 101.7 %
3D Mark 99 Max - Bilinear Texture Filtering Speed 100 %
3D Mark 99 Max - Trilinear Texture Filtering Speed 91 %
3D Mark 99 Max - 6 Pixel/individual 4639.1 KPolygons/s
3D Mark 99 Max - 6 Pixel/strips 15578.3 KPolygons/s
3D Mark 99 Max - 25 Pixel/individual 3514.2 KPolygons/s
3D Mark 99 Max - 25 Pixel/strips 11595.4 KPolygons/s
3D Mark 99 Max - 50 Pixel/individual 2866.6 KPolygons/s
3D Mark 99 Max - 50 Pixel/strips 6037.2 KPolygons/s
3D Mark 99 Max - 250 Pixel/individual 1103.5 KPolygons/s
3D Mark 99 Max - 250 Pixel/strips 1371.8 KPolygons/s
3D Mark 99 Max - 1000 Pixel/individual 372.7 KPolygons/s
3D Mark 99 Max - 1000 Pixel/strips 397.8 KPolygons/s
3D Mark 2000 - 3DMark Result 9330
3D Mark 2000 - Game 1 - Helicopter - Low Detail 164.6 fps
3D Mark 2000 - Game 1 - Helicopter - Medium Detail 125.8 fps
3D Mark 2000 - Game 1 - Helicopter - High Detail 71.5 fps
3D Mark 2000 - Game 2 - Adventure - Low Detail 201.3 fps
3D Mark 2000 - Game 2 - Adventure - Medium Detail 131.4 fps
3D Mark 2000 - Game 2 - Adventure - High Detail 82.8 fps
3D Mark 2000 - Fill rate (Single-Texturing) 529.7 MTexels/s
3D Mark 2000 - Fill rate (Multi-Texturing) 1020.3 MTexels/s
3D Mark 2000 - High Polygon Count (1 Light) 21144 Ktriangles/s
3D Mark 2000 - High Polygon Count (4 Light) 14802 Ktriangles/s
3D Mark 2000 - High Polygon Count (8 Light) 8628 Ktriangles/s
3D Mark 2000 - 8MB Texture Rendering Speed 426.1 fps
3D Mark 2000 - 16MB Texture Rendering Speed 408.2 fps
3D Mark 2000 - 32MB Texture Rendering Speed 269 fps
3D Mark 2000 - 64MB Texture Rendering Speed 138.4 fps
3D Mark 2000 - Bump Mapping (Emboss, 3-pass) 267.5 fps
3D Mark 2000 - Bump Mapping (Emboss, 2-pass) 321.1 fps
3D Mark 2000 - Bump Mapping (Emboss, 1-pass) 424.5 fps
3D Mark 2001 Second Edition - 3DMark Score 6249
3D Mark 2001 Second Edition - Game 1 - Car Chase - Low Detail 103.6 fps
3D Mark 2001 Second Edition - Game 1 - Car Chase - High Detail 44.5 fps
3D Mark 2001 Second Edition - Game 2 - Dragothic - Low Detail 104.5 fps
3D Mark 2001 Second Edition - Game 2 - Dragothic - High Detail 52.3 fps
3D Mark 2001 Second Edition - Game 3 - Lobby - Low Detail 111.2 fps
3D Mark 2001 Second Edition - Game 3 - Lobby - High Detail 56 fps
3D Mark 2001 Second Edition - Fill rate (Single-Texturing) 440.8 MTexels/s
3D Mark 2001 Second Edition - Fill rate (Multi-Texturing) 840.5 MTexels/s
3D Mark 2001 Second Edition - High Polygon Count (1 Light) 26.9 Mtriangles/s
3D Mark 2001 Second Edition - High Polygon Count (8 Light) 4.4 Mtriangles/s
3D Mark 2001 Second Edition - DOT3 Bump Mapping 65.2 fps
3D Mark 2001 Second Edition - Vertex Shader 51.8 fps
3D Mark 2001 Second Edition - Point Sprites 9.6 MSprites/s
3D Mark 03 - Wings of Fury (GT1) 42.7 fps
3D Mark 03 - Fill Rate - Single Texturing 442.9 MTexels/s
3D Mark 03 - Fill Rate - Multi Texturing 820.5 MTexels/s
Aquamark 3 - GFX 841
Aquamark 3 - Frame/sec 8 fps
Aquamark 3 - Triangles/sec 3706200 Triangles/s
Aquamark 3 - Dynamic Occlusion Culling 16.01 fps
Aquamark 3 - High Particle Count 5.99 fps
Aquamark 3 - Masked Environment Mapping 10.76 fps
Aquamark 3 - Large Scale Vegetation Rendering 4.83 fps
Aquamark 3 - Large Scale Terrain Rendering 6.57 fps
Aquamark 3 - Vertex And Pixel Lightning 9.45 fps
Aquamark 3 - 3D Volumetric Fog 13.29 fps
Aquamark 3 - Complex Multimaterial Shader 7.59 fps
Aquamark 3 - Massive Overdraw 5.7 fps





Page created on 19/11/2023

Last update : 11/12/2023