Intel Core 2 Duo E8800 (ES)
Intel Core 2 Duo E6200 (ES)
Intel Core 2 Duo E7700
Intel Pentium II 266 (0,35µ)
Intel Core 2 Duo E7800
SUMA Platinium GeForce 4 MX440 (GF4 MX 440 64MB-P)
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Manufacturer | SUMA | ||
GPU type | Nvidia GeForce4 MX440 | ||
Family | GeForce 4 | ||
Codename | NV17 | ||
Core frequency | 275 MHz | ||
Interface | AGP 4x | ||
Collection's model | |||
Rarity | |||
Visual state | Like new | ||
Functionnal state | Tested, working | ||
Benchmarks | |||
3D Mark 99 Max - Rasterizer Score | 6824 | ||
3D Mark 99 Max - Game 1 - Race | 151 fps | ||
3D Mark 99 Max - Game 2 - First Person | 107.2 fps | ||
3D Mark 99 Max - Fill Rate | 481.5 MTexels/s | ||
3D Mark 99 Max - Fill Rate With Multi-Texturing | 879.8 MTexels/s | ||
3D Mark 99 Max - 2MB texture Rendering Speed | 771.4 fps | ||
3D Mark 99 Max - 4MB texture Rendering Speed | 569.2 fps | ||
3D Mark 99 Max - 8MB texture Rendering Speed | 366.6 fps | ||
3D Mark 99 Max - 16MB texture Rendering Speed | 236 fps | ||
3D Mark 99 Max - 32MB texture Rendering Speed | 156.7 fps | ||
3D Mark 99 Max - Bump Mapping Emboss, 3-pass | 293.9 fps | ||
3D Mark 99 Max - Bump Mapping Emboss, 2-pass | 343.2 fps | ||
3D Mark 99 Max - Bump Mapping Emboss, 1-pass | 540.3 fps | ||
3D Mark 99 Max - Point Sample Texture Filtering Speed | 101.7 % | ||
3D Mark 99 Max - Bilinear Texture Filtering Speed | 100 % | ||
3D Mark 99 Max - Trilinear Texture Filtering Speed | 91 % | ||
3D Mark 99 Max - 6 Pixel/individual | 4639.1 KPolygons/s | ||
3D Mark 99 Max - 6 Pixel/strips | 15578.3 KPolygons/s | ||
3D Mark 99 Max - 25 Pixel/individual | 3514.2 KPolygons/s | ||
3D Mark 99 Max - 25 Pixel/strips | 11595.4 KPolygons/s | ||
3D Mark 99 Max - 50 Pixel/individual | 2866.6 KPolygons/s | ||
3D Mark 99 Max - 50 Pixel/strips | 6037.2 KPolygons/s | ||
3D Mark 99 Max - 250 Pixel/individual | 1103.5 KPolygons/s | ||
3D Mark 99 Max - 250 Pixel/strips | 1371.8 KPolygons/s | ||
3D Mark 99 Max - 1000 Pixel/individual | 372.7 KPolygons/s | ||
3D Mark 99 Max - 1000 Pixel/strips | 397.8 KPolygons/s | ||
3D Mark 2000 - 3DMark Result | 9330 | ||
3D Mark 2000 - Game 1 - Helicopter - Low Detail | 164.6 fps | ||
3D Mark 2000 - Game 1 - Helicopter - Medium Detail | 125.8 fps | ||
3D Mark 2000 - Game 1 - Helicopter - High Detail | 71.5 fps | ||
3D Mark 2000 - Game 2 - Adventure - Low Detail | 201.3 fps | ||
3D Mark 2000 - Game 2 - Adventure - Medium Detail | 131.4 fps | ||
3D Mark 2000 - Game 2 - Adventure - High Detail | 82.8 fps | ||
3D Mark 2000 - Fill rate (Single-Texturing) | 529.7 MTexels/s | ||
3D Mark 2000 - Fill rate (Multi-Texturing) | 1020.3 MTexels/s | ||
3D Mark 2000 - High Polygon Count (1 Light) | 21144 Ktriangles/s | ||
3D Mark 2000 - High Polygon Count (4 Light) | 14802 Ktriangles/s | ||
3D Mark 2000 - High Polygon Count (8 Light) | 8628 Ktriangles/s | ||
3D Mark 2000 - 8MB Texture Rendering Speed | 426.1 fps | ||
3D Mark 2000 - 16MB Texture Rendering Speed | 408.2 fps | ||
3D Mark 2000 - 32MB Texture Rendering Speed | 269 fps | ||
3D Mark 2000 - 64MB Texture Rendering Speed | 138.4 fps | ||
3D Mark 2000 - Bump Mapping (Emboss, 3-pass) | 267.5 fps | ||
3D Mark 2000 - Bump Mapping (Emboss, 2-pass) | 321.1 fps | ||
3D Mark 2000 - Bump Mapping (Emboss, 1-pass) | 424.5 fps | ||
3D Mark 2001 Second Edition - 3DMark Score | 6249 | ||
3D Mark 2001 Second Edition - Game 1 - Car Chase - Low Detail | 103.6 fps | ||
3D Mark 2001 Second Edition - Game 1 - Car Chase - High Detail | 44.5 fps | ||
3D Mark 2001 Second Edition - Game 2 - Dragothic - Low Detail | 104.5 fps | ||
3D Mark 2001 Second Edition - Game 2 - Dragothic - High Detail | 52.3 fps | ||
3D Mark 2001 Second Edition - Game 3 - Lobby - Low Detail | 111.2 fps | ||
3D Mark 2001 Second Edition - Game 3 - Lobby - High Detail | 56 fps | ||
3D Mark 2001 Second Edition - Fill rate (Single-Texturing) | 440.8 MTexels/s | ||
3D Mark 2001 Second Edition - Fill rate (Multi-Texturing) | 840.5 MTexels/s | ||
3D Mark 2001 Second Edition - High Polygon Count (1 Light) | 26.9 Mtriangles/s | ||
3D Mark 2001 Second Edition - High Polygon Count (8 Light) | 4.4 Mtriangles/s | ||
3D Mark 2001 Second Edition - DOT3 Bump Mapping | 65.2 fps | ||
3D Mark 2001 Second Edition - Vertex Shader | 51.8 fps | ||
3D Mark 2001 Second Edition - Point Sprites | 9.6 MSprites/s | ||
3D Mark 03 - Wings of Fury (GT1) | 42.7 fps | ||
3D Mark 03 - Fill Rate - Single Texturing | 442.9 MTexels/s | ||
3D Mark 03 - Fill Rate - Multi Texturing | 820.5 MTexels/s | ||
Aquamark 3 - GFX | 841 | ||
Aquamark 3 - Frame/sec | 8 fps | ||
Aquamark 3 - Triangles/sec | 3706200 Triangles/s | ||
Aquamark 3 - Dynamic Occlusion Culling | 16.01 fps | ||
Aquamark 3 - High Particle Count | 5.99 fps | ||
Aquamark 3 - Masked Environment Mapping | 10.76 fps | ||
Aquamark 3 - Large Scale Vegetation Rendering | 4.83 fps | ||
Aquamark 3 - Large Scale Terrain Rendering | 6.57 fps | ||
Aquamark 3 - Vertex And Pixel Lightning | 9.45 fps | ||
Aquamark 3 - 3D Volumetric Fog | 13.29 fps | ||
Aquamark 3 - Complex Multimaterial Shader | 7.59 fps | ||
Aquamark 3 - Massive Overdraw | 5.7 fps |